Games

Here are some of the games that are most likely to be discussed during the first six weeks of the course:

Total Annihilation (1998, Cavedog Entertainment)

Bioshock (2007, 2K)

Flower (2009, Thatgamecompany)

Never Alone (2014, Upper One Games and Ishmael Hope)

Frostpunk (2018, 11 Bit Studios)

A Short Hike (2019, Adam Robinson-Yu)

Before I Forget (2020, 3-Fold Games)

Texts

Here are some of the texts that are either likely to be discussed during the first six weeks of the course, or have strongly influenced the evolution of this course in some or other way:

Alenda Chang (2019). Playing Nature: Ecology in Video Games. Minneapolis: University of Minnesota Press.

Sarah Gibbons (2015). "Disability, Neurological Diversity, and Inclusive Play: An Examination of the Social and Political Aspects of the Relationship between Disability and Games." Loading... 9:14, https://journals.sfu.ca/loading/index.php/loading/article/view/150

Matt Knutson (2018). "Backtrack, Pause, Rewind, Reset: Queering Chrononormativity in Gaming." Game Studies 18:3 http://gamestudies.org/1803/articles/knutson

Katherine Meloche (2017). "Playing in the Digital Qargi: Iñupiat Gaming and Isuma in Kisima Inŋitchuŋa." Transmotion 3:1

Joshua D. Miner (2021). “Critical Protocols in Indigenous Gamespace.” Games and Culture 17:1, pp. 3-25. https://journals.sagepub.com/doi/epub/10.1177/15554120211005366

Josh Noble and Michael Ferber (2016). “Universe of Teleological Illth: A Critique of StarCraft 2.” Loading... 10:15, https://journals.sfu.ca/loading/index.php/loading/article/view/162

Felan Parker (2017). “Canonizing Bioshock: Cultural Value and the Prestige Game.” Games and Culture 12:7-8, pp. 739-63.

Gaspard Pelurson (2019). “Flânerie in the dark woods: Shattering innocence and queering time in The Path.” Convergence: The International Journal of Research into New Media Technologies 25:5-6, pp. 918-36.

Minh Q. Tran, Robert Biddle (2009). "An Ethnographic Study of Collaboration in a Game Development Team." Loading... 3:5, https://journals.sfu.ca/loading/index.php/loading/article/view/70

Emma Westecott (2012). “Independent Game Development as Craft.” Loading... 7:11, https://journals.sfu.ca/loading/index.php/loading/article/view/124