MEDIAART 2G03: In-term and Final Exam Study Guide

Practice 1

  • Modes of listening: Referential reduced calibrated
  • CC licenses (typical conditions)
  • Project files, vs. project folders, vs. rendered files

Practice 2

  • Clipping (why is it "bad"?)
  • Headroom (why do we want it and how do we establish it?)
  • Decibels (including dB SPL vs dBFS)
  • Inverse distance law and microphone proximity

Practice 3

  • Microphone constructions (especially condenser vs. dynamic)
  • Microphone directionality (especially cardioid vs. omnidirectional)
  • Phantom power
  • Balanced signals
  • Noise strategies

Practice 4

  • The audible spectrum
  • Equal loudness curves
  • Parts of the ear (and their relationship to/effect on the audible spectrum)
  • Filter types and parameters
  • Reverberation (especially Schroeder vs. convolution)

Practice 5

  • Nyquist theorem and frequency
  • Bit depth and digital noise
  • Levels during mixing
  • Why normalize without intermediate files and why to minus 0.3?